Our first published work appeared as a "type in" program in Computer & Video Games in 1983. We were paid £50 for this game and we called it Road Runner.
This money was hastily invested in a BBC Model B computer which had 7 graphic modes, 32K RAM and a great built-in BASIC & Assembler (or Machine Code) language compiler. It helped us to expand our programming skills and we went on to write Black Box and Gambit, Battlefields, Model B Computing and Tellscope.
Black Box and Gambit was our second published game and it came about after we entered a 'Design a Game' competition on a national Saturday morning kids TV show called 'The Saturday Show' and hosted by Jeremy Beadle. We decided to enter and were actually the only people to submit a programmed game on a cassette.
We had wanted to write an arcade-style game but we knew our Assembler programming was not good enough yet so instead we used our BASIC knowledge to write a board game. And we won! We were invited on to the show and received a Commodore Monitor as first prize which is still in use at the office today!
Not only did the game win first prize but we went on to get it published by the leading publisher of the time - Acornsoft.
We were paid the princely sum of £200. It only sold a couple of hundred copies but it was the start we were looking for.
Our next project was a game called Tellscope which was based on object recognition and memory. We had drawn about 100 household objects and as each selection scrolled across the screen the player had to type in what they had seen, with more objects displayed each time. This only sold through mail order from the magazine and we're not sure that they sold all that many copies because when we asked for a few complementary ones they sent us a box of 250!